When a zombie loses sight of a player, they will continue to the last location where they saw them. This mesh does not include furniture (especially the dynamic loot furniture created by Ravage) so zombies will tend to bump into things (and they could glitch a bit). When they reach a building, they will find the entrance using BuildingPos and use the internal navigation mesh of the building to find their way around. When zombies detect a player, they will move towards them according to the navigation mesh. ArmA 3 uses meshes to determine routes between objects and buildings for AI unit to take. Zombie pathfinding is determined by a navigation mesh. Zombies have their own faction (creatively named 'ZOMBIE_Faction') which belongs to the Civilian Side (That's why they can be found under 'civilian' in Eden).īut technically, all zombies are set to become renegades as soon as they spawn (making sure no one mistakes them for glitched friends), so inquiring on a zed's side while playing will probably return 'sideEnemy', which is neither civilian, opfor or anything. West: 'BLU_T_F' (Pacific NATO), 'BLU_CTRG_F' (Pacific CTRG), 'BLU_GEN_F' (Gendarmerie)
Guerillas: 'IND_F' (AAF), 'IND_G_F' (FIA)
Effectively this identifies them as being part of a particular side and determines how they behave towards other factions. Every unit in ArmA 3 is part of a faction.